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Duel: The Haunted House Actually Strikes Back - Refurb Incoming

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Ah, such a shame they're drilled in.

Anyone got any idea how they can get the targets and wiring out of them and fill in the spaces they were once in. Would filler still be feasible to repair the props after all of the Targets are taken out?

Also, I think that's the first photo I've ever seen of the Rail used for the Ghost Corridor! Such a rare insight! Thanks for showing the photo here @DistortAMG

Filler is a very versatile material. It is very possible you could fill in holes, repaint and never really know they were there.
 
Filler is a very versatile material. It is very possible you could fill in holes, repaint and never really know they were there.
Indeed it is very Versatile! Though I wonder if the filler added to the props and scenery will effect them through additional weight AND an extra coat if paint.

I imagine they can just remove all of the older coats and start from the base again though.
 
Indeed it is very Versatile! Though I wonder if the filler added to the props and scenery will effect them through additional weight AND an extra coat if paint.

I imagine they can just remove all of the older coats and start from the base again though.

The holes are tiny. So I would guess no. You have removed weight and paint in the first place by drilling the holes in there.....so you are only putting back what was previously removed.
 
To break up all the talk of filler and no thriller, here are a few more excellent photos from up in the rafters and what not of the Duel warehouse. All taken from Alton Towers Haunted House on Facebook. Not everyone uses Facebook so may have not seen these. I hope they do not mind me sharing them. All information however, is provided by me.

First we are back to the ghost corridor, photo is taken from above Electric Bill, looking towards the screaming heads.
20220830_214740.jpg


From the same point as the above photo, we look to the right and can see the silhouette of the flying ghost mechanism, as seen in more detail in my earlier post today. This should also give you a good indication of it's location today. Immediately behind the wall on the far right, is the maintenance area.
20220830_214751.jpg


I shared this one before, but worth sharing again as this is the section possibly going to be removed in the upcoming refurbishment. This is the remains of the garden / swamp area, after it was demolished to make way for the zombie basement in the 2002 / 03 closed season, during the Duel refurbishment. This area could look eerily similar in a few weeks time.
20220830_214845.jpg


Years ago I worked out exactly where the photo above was taken and posted this below.. The red blob is where the person is stood taking the photo, the red lines are the lines of sight in relation to the photo above. This should give you a good idea of exactly where the picture is looking at. You are basically looking at what was to become the zombie basement in its entirety.....or the once swamp area in the photo above.
20220830_214831.jpg


Screaming heads zone from the rafters. For those who may not know, the black walls are in place as they are in many portions of the ride, so that under show lighting conditions, these areas are very difficult / almost impossible to see. Very effective way to draw your eyes to only what the designers want you to see.
20220830_214856.jpg


From the same position as above, turn to the right and you will see this, Tigger from behind. This is also the exit of the screaming head zone just before you enter the garden though the archway seen on the bottom right.
20220830_214915.jpg


Are you scared of Spiders? I know I certainly am! :eek: I believe this is taken from on top of the fire exit. For those who do not know, an L shaped brick corridor extends into the warehouse, this is to provide an isolated and separated escape route from wherever you are in the ride. Some scenes of the ride are rather central in the warehouse. If you are in some of the scenes located centrally in the warehouse; (Spider, Ghost Corridor, Screaming Heads), there is a quick escape route into a safe environment, rather than having to make your way through combustible scenes, to an exit located on the buildings perimeter. You can see part of this fire exit in the photo above and you can see it on the ride plan above coming from the bottom right of the plan. When you first enter the garden scene, the monk who is moving behind the pillars to your left, that whole section lies parallel and backed onto this emergency exit corridor. The corridor itself is about 8 ft high, normal ceiling height. Anything higher than that in the scenes are filled in by MDF.
20220830_214905.jpg


We will finish off with a photo of the drawing room mid construction.
20220830_214804.jpg
 
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To break up all the talk of filler and no thriller, here are a few more excellent photos from up in the rafters and what not of the Duel warehouse. All taken from Alton Towers Haunted House on Facebook. Not everyone uses Facebook so maybe have not been seen these. I hope they do not mind me sharing them. ALl information however, is provided by me.

First we are back to the ghost corridor, photo is taken from above Electric Bill, looking towards the screaming heads.
20220830_214740.jpg


From the same point as the above photo, we look to the right and can see the silhouette of the flying ghost mechanism, as seen in more detail in my earlier post today. This should also give you a good indication of it's location today. Immediately behind the wall on the far right, is the maintenance area.
20220830_214751.jpg


I shared this one before, but worth sharing again as this is the section probably going to be removed in the upcoming refurbishment. This is the remains of the garden / swamp area after it was demolished to make way for the zombie basement in the 2002 / 03 closed season during the Duel refurbishment. This area could look eerily similar in a few weeks time.
20220830_214845.jpg


Years ago I worked out exactly where the photo above was taken and posted this below.. The red blob is where the person is stood taking the photo, the red lines are the lines of sight in relation to the photo above. This should give you a good idea of exactly where the picture is looking at. You are basically looking at what was to become the zombie basement in its entirety.....or the once swamp area in the photo above.
20220830_214831.jpg


Screaming heads zone from the rafters. For those who may not know, the black walls are in place as they are in many portions of the ride, so that under show lighting conditions, these areas are very difficult / almost impossible to see. Very effective way to draw your eyes to only what the designers want you to see.
20220830_214856.jpg


From the same position as above, turn to the right and you will see this, Tigger from behind. This is also the exit of the screaming head zone just before you enter the garden though the archway seen on the bottom right.
20220830_214915.jpg


Are you scared of Spiders? I know I certainly am! :eek: I believe this is taken from on top of the fire exit. For those who do not know, an L shaped brick corridor extends into the warehouse, this is to provide an isolated and separated escape route from wherever you are in the ride. Some scenes of the ride are rather central in the warehouse. This is so that if you are in some of the scenes located centrally in the warehouse (Spider, Ghost Corridor, Screaming Heads) there is a quick escape route into a safe environment, rather than having to make your way through combustible scenes to an exit located on the buildings permitter. You can see part of this fire exit in the photo above and you can see it on the ride plan above coming from the bottom right of the plan. When you first enter the garden scene, the monk who is moving behind the pillars to your left, that whole section lies parallel and backed onto this emergency exit corridor.
20220830_214905.jpg


We will finish off with a photo of the drawing room mid construction.
20220830_214804.jpg
Wow, these are some of the best behind the scenes photos I've ever seen of the HH!!

If you actually look on the left on the Zombie Lab construction, behind the wooden structure, you'll be able to just about see the Column Monster.

On the black wall topic though, I'd love to see them utilise vantablack for the walls, especially in the Hall of Spiders and Screaming Heads scene. Vantablack pretty much absorbs All light, so there's no reflection coming from it. This would be brilliant to use and prevent guests from seeing the walls even more.

Never knew the last screaming head looked so terrifying compared to its current state. Those pupil empty eyes... thanks for the nightmare for tonight :)

I wonder if they'll be able to reutilise the chain lift from the old Ghost Corridor effect in the future, of course with more reliable tech though.

If you want to see more insight on the Drawing Rooms construction, I hugely suggest Michael Elays 'Smoke and Mirrors' book as it shows you a mot of info behind the HH, and a lot of behind the scenes photos prior opening. Here's a few to show, these are the photos of the Swamps Construction, it shows the Loch Ness Monster, the giant serpent that jumped out of the Gargoyles Mouth, the Troll bridge (now situated in the screaming heads scene), though shortly lived, only lasted a month I think due to reliability issues, and finally, the collapsing Gazeebo. If you want to see more photos like these, I urge you to buy the book, its a great read.
 

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