As soon as the new track started going in, I remarked on how jarring and out of place I found it looked at the time. My concerns and intrigue at the time evolved around how they were going to blend it in with the wider area, as new gloss black track in an overgrown pit within a rusty, post apocalyptic themed area just looked downright silly.
Of course we are yet to see what will happen with the pit, as that is visually the most jarring thing against the new gloss black. But I'm now more concerned that so much effort was put in to designing how the coaster and monster itself was going to look, in which granted a lot of effort has been made, that the blending in of the rest of the area has potentially become an afterthought both in terms of aesthetics and budget.
The now former version of Forbidden Valley, especially when it was new, got away with having quite cheap buildings and structures covered in rusty metal, amid rocks and abandoned vehicles because it was supposed to be a disaster zone, complimented by the theming structure behind Ripsaw, and the flat rides themselves. The inclusion of Air, then compounded by the tacky retheme to Galactica made it worse, as did the clean looking inclusion of the current cafe, rubbish paint job on Blade, and the removal of Ripsaw.
Just chucking black paint over everything, regardless of how it was originally designed to try and blend it in with the new Nemesis seems very Walliams World/Dark Forest to me. I'll always look at that refill station as a repainted Air building the same way I'll look at the empty 4d theatre building painted purple, the prehistoric themed buildings painted grey in Dark Forest, or the Victorian styled façade on CCL Burger Kitchen painted in vomit colours to mask the fact that a family boat ride situated right in the middle of a family themed area was inexplicably turned into a horror dungeon.