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General Queue Times Discussion
Matt.GC
TS Member
It does. Gawd knows where we'll be when it finally croaks it. The shopping list for new family flats is getting biggerThe Blade being one of the more exciting rides for the height requirement really does show the lack of depth and quality for that demographic
Matt N
TS Member
Out of interest, why is it that Galactica always seems to have a massive queue? Is it a very popular ride?
I was only stumped because the ride has one of the park's highest throughputs (1500pph theoretical, and even hits over 1000pph in many real world tests), so you'd typically expect it to have a lower queue.
I was only stumped because the ride has one of the park's highest throughputs (1500pph theoretical, and even hits over 1000pph in many real world tests), so you'd typically expect it to have a lower queue.
I think the main reason is staff. Usually there is two stations with full staff. A member of staff in the queue line pointing people which station to go too. My experience this year was that on a very busy day it was getting very long queues' because they were only running one station and the operator was saying seats for the hosts to check again every cycle. I'm not sure why he was doing that as surely this only happens occasionally?Out of interest, why is it that Galactica always seems to have a massive queue? Is it a very popular ride?
I was only stumped because the ride has one of the park's highest throughputs (1500pph theoretical, and even hits over 1000pph in many real world tests), so you'd typically expect it to have a lower queue.
Edit: Also forgot to mention training. They have not had time to tain their staff to the same level for efficiency.
AT86
TS Member
Yes I imagine with the staffing issues they are having it’s a pretty easy decision to knock Galactica down to one station to use the staff to plug gaps elsewhere in the area. At least that way they can keep all rides open, even if this does have an impact on Galactica’s operations.
Not ideal really, but the reality of things at the moment.
Not ideal really, but the reality of things at the moment.
\Most likely yes although I'm not fully sure.Does one station operation lower the throughput to under 1,000pph?
If you notice that it has longer queues on weekdays than weekends then it's on 1 Station. Today it seemed to have long queues so I'm assuming it was on 1Out of interest, why is it that Galactica always seems to have a massive queue? Is it a very popular ride?
I was only stumped because the ride has one of the park's highest throughputs (1500pph theoretical, and even hits over 1000pph in many real world tests), so you'd typically expect it to have a lower queue.
It's been on one for a few weekends as well. I'm pretty confident it's staffing issues' rather than them just not wanting to pay to run it on two.If you notice that it has longer queues on weekdays than weekends then it's on 1 Station. Today it seemed to have long queues so I'm assuming it was on 1
Danscott22
TS Member
Yeah if it wasn't staffing issues it would have been on two all summer, they won't have been running it on one just because it was a weekday, as weekdays have been rammed. Staffing clearly would have been the issue.
Poisson
TS Member
RCDB has Galactica's duration as 100 seconds. With loading and unloading to take into account it has to be heading towards 240 seconds or 4 minutes. 1 train ops would theoretically be 420pph if this was consistently hit.
2 train running I still can't see them sending a train in under 2.5 mins or 150 seconds consistently. The staff levels aren't there, neither is the incentive. Lets argue it is 2 mins a dispatch and it'd still be 840pph tops. 800 is nowhere near enough for a park like AT, look at Smiler and see how that struggles with being under 1000pph often.
2 train running I still can't see them sending a train in under 2.5 mins or 150 seconds consistently. The staff levels aren't there, neither is the incentive. Lets argue it is 2 mins a dispatch and it'd still be 840pph tops. 800 is nowhere near enough for a park like AT, look at Smiler and see how that struggles with being under 1000pph often.
John
TS Member
The theoretical capacity figures that always used to be thrown around were:
28 trains/hr on 1 station = 784
32 trains/hr on 2 stations, 2 trains = 896
52 trains/hr on 3 trains = 1456
That would put Galactica on 1 station in the same ballpark as Spinball and Rita. On the other hand, I've seen it run without stacking on 1 station, so it's capable of sending trains out less than 2 minutes apart even on low capacity (not many guests at the time though and it wouldn't typically run that smoothly)
28 trains/hr on 1 station = 784
32 trains/hr on 2 stations, 2 trains = 896
52 trains/hr on 3 trains = 1456
That would put Galactica on 1 station in the same ballpark as Spinball and Rita. On the other hand, I've seen it run without stacking on 1 station, so it's capable of sending trains out less than 2 minutes apart even on low capacity (not many guests at the time though and it wouldn't typically run that smoothly)
The smiler Is just really popular so that won't helplook at Smiler and see how that struggles with being under 1000pph often.
Matt N
TS Member
With regard to the bolded, though; wouldn’t most rides struggle by that metric, as with Galactica on 1 station, isn’t it only Nemesis that consistently exceeds 1,000pph?RCDB has Galactica's duration as 100 seconds. With loading and unloading to take into account it has to be heading towards 240 seconds or 4 minutes. 1 train ops would theoretically be 420pph if this was consistently hit.
2 train running I still can't see them sending a train in under 2.5 mins or 150 seconds consistently. The staff levels aren't there, neither is the incentive. Lets argue it is 2 mins a dispatch and it'd still be 840pph tops. 800 is nowhere near enough for a park like AT, look at Smiler and see how that struggles with being under 1000pph often.
Also; is the 784pph on 2 trains, 1 station @John, or is it 1 train, 1 station?