Still not managed to ride the thing yet, but going off online videos and reviews it really seems Towers have done an incredible job giving this beast a new lease of life! I'll admit I was dubious about whether the "all black/red" "Phalanx" takeover would take away from the more "gory horror movie" vibe Mr Wardley envisaged back in '94. It seems I was wrong and it's all some together seamlessly, and that eye! I haven't even seen it in person and I'm already impressed. It gives a real sense of "life" to the creature, whereas before I'm quite sure most visitors to the park could hardly tell what the station was supposed to be themed as for a long time (this did get better with the TLC programme etc.) whereas this update brings it almost up to the standard of Velocicoaster in terms of theming quality, interactivity eg. the mist effect hitting the zero G was a brilliant idea, props to whoever came up with that!
The inside of the station also looks fantastic, even down to the details like having the row numbers written in veins running the length of the station track. It really looks although you are "inside the beast" rather than what was before let's face it, a tin shed.
The one query I do have is the shop placement now being across the valley. It works on the assumption passing footfall will frequent it, and of course with it being so new people will be actively seeking merchandise, hence the apparently 1hr long queue, for a shop! Once the hype dies down I can see a future where the new shop sees much less footfall, since people may not be seeking it out. Personally I'd have located the new shop where the "Ground Command Coffee Outpost" is, with fences guiding people exiting the ride into the shop.
Back to the ride itself, time will tell if Towers keep up the maintenance on the new theming pieces. I personally believe they will as people now expect more in the way of theming quality from the industry, and ultimately it's what stands Towers apart from the likes of BPB or even Thorpe Park, both of which have theming, but it nowhere near the quality of Nemesis Reborn or X-Sector etc.
I just hope the blood rivers/waterfalls can be brought back. The ravines and trenches look quite empty and unkempt without them, and they added real dynamism to parts of the ride that needed it such as the first drop into the corkscrew. I remember seeing them partially switched on (in the first drop area) back in 2013. Whether this was just a pilot to see if it'd still work or not I'm not sure, but even if they can't add the dye anymore, would it hurt to switch the water on and paint the rock work to simulate the blood-river look and bring back the dynamism?
The other intriguing thing will be to see how well the new track ages. At the moment it's a glossy jet-black with bright red veins painted along it, but over the years the black will fade and the track will become worn which risks making the new "veins" look less realistic/effective as they get covered in layers of dirt/grime. Maybe the park will regularly jet wash it who knows, but this is the one respect where I feel the original Nemesis topped the new one; the track was meant to be dirty/grimy so required less maintenance to keep up appearances. The more "matte" aesthetic also suited the ride much better in my opinion. It's supposed to be an organic creature pinned-down by steel. As soon as you add gloss into the mix it goes the way of The Hobbit in comparison to Lord of The Rings, it looks good, but feels inauthentic as it's just "too clean, too perfect".
Anyway, track maintenance/visuals aside, everything about the new experience seems much better than the original, and it's good to see the park competing properly with its continental European counterparts, and even Universal! More of this over the next decade!
Marshy.