Not long got off my first ride on Nemesis and an explore of FV.
The previous FV had the feel that you were exploring an area where something had happened, whereas the new FV has the feel like you’re exploring an area where something is happening around you. It’s a combination of the moving theming pieces, SFX and roaming actors. The area is great!
On to Nemesis herself, I’ve watched lots of videos and seen pictures of her but I don’t think any of those do her justice. The eye centre piece is phenomenal and takes you back when you get up close.
On the whole, the queue line theming is good and is one of the nicest queues to be in on park, partly due to the incredible views you get of the pit. The scale of the coaster and landscape really is huge. I’m not a fan of the cheap wire fencing. I lent up against it a few times and it felt very flimsy, so much so if you really wanted to and had enough weight behind you, I’m sure you could break free. The big flat pack gun also isn’t a great look and the gunshot sound effect is slightly lacklustre. The main thing that stood out for me though is the view of what clearly is a building site around the top of the queue where the high wooden fencing stops, and the state of the pit. As others have said, I’m sure the waterfalls are due back soon. They really need to be because the bottom of the pit resembles a city centre pond.
Onto the actual ride, it’s as intense as ever but I really noticed the rattle on row 5. Net sure what train I was on though. It was most noticeable in the last 1/4 of the ride, and I would go as far as to say it was almost Smiler rattle levels. Definitely not the smooth Nemesis that I remember.