Given it's been a while I thought it would be worth us updating this topic to also cover PlanCo (as this thread pre-dates the game!).
Question regarding PlanCo's version of the Mack Water Coaster (referred to as Cascade in game).
I've got my layout down but I seem to be having some serious blocking issues. Prior to a drop I have a short MCBR, just like the real world ones do, in addition to other MCBRs throughout the layout. This block will hold any boat back until the following one reaches the next lift (which is a small incline back into the station. However, I have quite a lengthy section where the channel winds its way through the basin, again just like you would expect from a real world example. Is anyone aware of any way to fudge a block section into this long section? At the moment every boat gets held for around 20-30 seconds and it severely disrupts the flow of the ride (making it a show section feels like a bit of a cop out).
In a real-world setting the end of the runoff from the drop would be treated as a block boundary, meaning a boat would only be held back if there was a risk of a high-speed collision in runoff area. However, as far as I can see the game does not seem to follow this sort of logic, and will treat everything including the free-flow areas as one block until you reach a lift/station.