Nick said:JB1985 said:Nick said:JB1985 said:And er Nick, no offence like but what else did you really expect from a trick track element? Most if not all of us could have guessed this
A gimmick.
It is clear that the inclusion of lap-bars will completely make or break this ride. Another thing, I wonder if the rotations will be one way or two. If there's going to be the duelling aspect that's suggested by Al (and possibly in the logo), then turning one way, then quickly the other (as the other car is coming closer) would enhance the experience. If it's 14 inversions, then that'll mean three for each car going one way. Also, will this not mean that the throughput will increase with an extra two cars, possibly, on the track?
See now what you have put above is exactly what I can see happening. That would be a great experience back up by a quality coaster layout - should put AT on the map again. They really cant afford to blow this as its getting better with each snippet of info that comes out
It would be IF done correctly. With lap-bars, some effects, duelling and the inversions at the right speed, this COULD be good. Wether it'll bring in the crowds that Nemesis brought in, almost certainly no, but should bring in a few more people.
Agreed - Personally it could be the best coaster since Nemesis - and dare I say it, maybe become as Iconic? The downside is we know Merlin and the budget cuts they enforce along with their half arsed attitude towards the finer details means this is likely to be another 'it could have been epic but has failed' type ride.
Here's hoping hey