TheMan said:
This ride really pushed the envelope of what is possible.
How in any way has it 'pushed the envelope' of what is possible?!
It's a completely standard coaster. It has a lift hill, it goes around some inversions; it has another lift hill and it goes around some more inversions. There's no launch, there's no drop track, no trick track, no crazy station mechanism like Air - it's all completely run-of-the-mill. It shouldn't go wrong.
It's compact but that should have no effect on how it runs. I'm not sure how it being 'on top of a hill' is an excuse in any way. The inversion count shouldn't make a difference at all.
Maybe it has stalled and track needs to be reprofiled (which appears to be speculation because a crane was there?), or there is another factor we don't know about which has further delayed things. Perhaps though they just completely underestimated how long all of the associated crap (queue, additional theming etc.) would take, and wasted time by covering the site in fancy lights and press events.