siralgenon said:
Oblivion and (TH13TEEN's Tesla coil section) have them at the end of the queues and I don't think they have killed anyone off yet.
Oblivion's bridges are part of a well designed queue, and the sloping bars are just as decorative as they are functional. Thirteen's preshow room is spacious enough. This queue, however, looks like it was designed in 10 minutes without any real thought.
It's just a plethora of parallel fences, all the same height, shoved in a pit. They left themselves no other option after boxing the whole ride in, suggesting to me that the queue layout was a total afterthought.
Now, I don't mind so much about the overhead mesh, since it forms a kind of snaking tunnel which could be interesting to walk through. ...But it's still
one ofthe most oppressive queuelines I have ever seen.
My favourite part will be this:
Yum yum, backwards and forwards and backwards and forwards... what a great way to start the ride!
The fences also seem quite excessive. Look at Nemesis:
This is a moment when the path goes right on the edge of the quarry, with just a chest-height metal fence. The exposure feels great. On the far right of the photo, you can see an even more precariously positioned path that's simply made of wood!
Now it seems they are trying their very best
not to let you interact with the ride, hiding all the good views with as much fencing, netting and mesh as possible.
It isn't a problem for me, just another annoying missed opportunity. However, I know there are people who get serious claustrophobia in spaces larger than this. Even I feel a bit uncomfortable just looking at it.