I agree that it would be nice to see apparitions in the upper windows but I think that the concept art was just that; it seems quite unlikely to me.Sorry Craig
Back to the facade for a moment. While it appears the entrance is quite rightly staying the same. Does anyone think we could see stuff in the windows of the house. Similar to what the concept art shows but obviously adjusted to be usable in day time. Or do we think the concept art was just that?
I think it would be a nice touch to have some apparition in the upper windows that is visible in daylight.
Well, according to this article in a trade magazine, the ride will be receiving a 'new steering system' from Mack RidesMy only concern is I hope they have spent some money on the ride system. It felt like it was absolutely knackered in its last days as Duel and even got an evac off it as it had completely packed up.
Donāt want us to have a great themed ride which closes in a couple of years as the hardware isnāt fit for purpose.
I don't see how this relates to what we were talking about preshows, there is no terminology 'rule' about preshows. The preshow rooms in Duel were always intended as the preshow. I mean it can be created whatever way a ride needs to be entertaining. It's only really Merlin that fixate on preshows being a batched room where you stop and watch a video on every kind of ride.Pre-Shows vs. Backstory
A Pre-Show is a critical part of a rides story that is necessary for the main show to be understood.
Backstory are details that are nice to know but can be missed.
A queue line TV is not a pre-show, it's an exposition dump (aka. backstory). It can help set the mood but it's not a key part of the show.
A Pre-Show like the Projector Room and Octagon on Hex contain information you need to know for the experience to make sense. Therfore it needs your full attention and will bring you to a halt.
The only exceptions to this are usually cases of poor design. For example:
A coaster that doesn't need a narrative having a pre-show forced on it. Or if Hex's projector room was just another part of the queue (meaning you could walk past the telling of the legend without registering it).
Point to Rick on this one.
I guess my point is that before this thread I've never heard Duel's queue / Drawing Room refered to as a pre-show. The definition has been stretches to fit it.
I know staff call it the preshow and always designed that the ride had a preshow before you get on the ride. It doesn't really matter what it's called though it's very much a preshow experience, just not a batched thing.I guess my point is that before this thread I've never heard Duel's queue / Drawing Room refered to as a pre-show.
You should write a book about this.I know staff call it the preshow, it's named the Preshow on the plans and always designed that the ride had a preshow before you get on the ride. It doesn't really matter what it's called though it's very much a preshow experience, just not a batched thing.
It used to do a lot more than just be a themed room too, but most the effects removed, maybe that's the confusion.
Already explained in the book Smoke and Mirrors.You should write a book about this.
Don't try make this the latest thing, we got enough talk of should it be "Of" or "At" in the titleYou should write a book about this.
Now that I want to see! Let's start planning, how can we make this happen?Look. Unless thereās a top hat and tails clad John Wardley shimmying down a grand staircase decked out in lights, surrounded by a troupe of backing dancers with feather boas and accompanied by an IMAscore reworked 1930s swing musical number - itās just not a pre show.
And we were doing so well