To be honest, I think I was perhaps a tad harsh on Curse in my initial review the other day. Or perhaps not harsh, but maybe more… subdued in my praise than the ride deserves.
Having mulled it over, I’ll admit that I don’t think I gave the ride enough credit in my initial review. In many regards, I do think it’s a rather impressive ride from an objective standpoint, and I think it’s been executed brilliantly overall. Standout positives for me include:
- I loved the pre-show. That ending reveal was the absolute epitome of “simple but effective” for me.
- I think that the projection mapping really adds something to the ride.
- I found the refurbished Trommel Tunnel surprisingly effective.
- I was very impressed with the quality of the physical sets built, with the Attic scene in particular standing out to me.
- I thought the mirror trick where Emily “replaces” you was really clever.
- I thought the ending was an excellent jumpscare.
- I love the integration of a deeper backstory.
So overall then, there’s a lot of things that I did very much like about Curse, and I think it’s a definite triumph overall. For me, the only two scenes that I think could do with some changes are the hide and seek scene and the Screaming Heads scene.
The hide and seek scene
could work with some tweaks, as the audio does still make it pretty unnerving, but I think it could do with a little extra
something visually just to break up the darkness. Maybe even something simple like some UV paint or light flashes would do the trick?
I still maintain the view that the Screaming Heads scene feels a bit random and like it doesn’t really gel with the rest of the ride. I apologise if I’m missing some story link here, but when I was physically on Curse, this scene felt a tiny bit out of place. The illusion admittedly works far more effectively than it did on Duel, though, and I am probably being a nitpicky here.
Overall, though, I think the reason for my initially subdued review is because that type of dark, loud, jumpscare based dark ride isn’t really my favourite kind of dark ride. I’m not a huge fan of horror, and that type of ride can often leave me feeling a bit overwhelmed and unnerved after a first ride. Duel was exactly the same, as were most ghost trains I’ve ridden. I know that makes me sound like a total pansy, and I apologise if that means that I don’t appreciate certain attractions as much as I probably should, but that is the honest truth; that sort of thing makes me feel a bit scared on my first ride.
As for why some non-enthusiasts don’t seem to overly rate Curse; what I would say is that compared to its predecessor Duel, it does perhaps lack an immediate hook. Duel had the blasters, and whether you liked them or not, they were popular. Curse lacks a similar “defining feature”, if you like. The removal of the blasters has definitely changed the dynamic of the ride, for better or worse, and while it would be remiss of me to say that Curse lacks an appealing feature like Duel had, I would say that Curse’s appeal is perhaps less blatant than Duel’s was. Duel’s blasters were a very blatant enhancer that added “cool factor” and rerideability for many, whereas Curse’s finest attributes are arguably more subtle and understated.