Trooper Looper
TS Member
from what I've gathered, there are 2 extra cars in the ride compared to when it was Duel? Were these new cars just left in the maintenance shed when it was duel or are these new cars built from the ground Up?
from what I've gathered, there are 2 extra cars in the ride compared to when it was Duel? Were these new cars just left in the maintenance shed when it was duel or are these new cars built from the ground Up?
I always found the blasters really hard work, more so than any other interactive dark ride!
from what I've gathered, there are 2 extra cars in the ride compared to when it was Duel? Were these new cars just left in the maintenance shed when it was duel or are these new cars built from the ground Up?
Can the ride cars be slowed down a bit? Just it seemed a lot slower to go around when it was Duel and the Haunted House compared to now which feels like a F1 car!
Think it was partly to do with how long the ride is. I couldn't hold the blaster for six minutes straight!I always found the blasters really hard work, more so than any other interactive dark ride!
I have, although yes it’s a bit tiresome due to the length of the ride, I thought the trigger itself on the Duel blasters had an unnecessary amount of resistance. But perhaps that’s down to it being an older system.Can't be right, you must have ridden Maus au Chocolat?
Wasn't that impressed if I'm honest. There seems to be more dark points on that than there was on duel. The scenes and theming that I did see looked good but it certainly seems incomplete. Needs some more scenes for sure. From the couple goes I got I'd say it was alright but needs more work. Didn't live upto the hype
Reality rarely does.
Don't fall for the marketing bull, keep modest expectations, and give the ride time to get finished and settled properly.
We will probably want Duel back in a couple of years time
Honestly, when Gangsta Granny gets rethemed, it would be a good idea for them to add guns, it would bring back a dark ride where the riders are actively involved in the ride as opposed to just experiencing it. At least the addition of guns on that wouldn't ruin what was there before it...We will probably want Duel back in a couple of years time
Blasters on a multi-motion dark ride would not be a good call.Honestly, when Gangsta Granny gets rethemed, it would be a good idea for them to add guns, it would bring back a dark ride where the riders are actively involved in the ride as opposed to just experiencing it. At least the addition of guns on that wouldn't ruin what was there before it...
The transit system is so much smaller that guns would work better on that than it ever did on Duel, especially if they the props had physical interaction and haptic feedback!
I love that we already know as a fact that Gangsta Granny will be rethemed.Honestly, when Gangsta Granny gets rethemed, it would be a good idea for them to add guns, it would bring back a dark ride where the riders are actively involved in the ride as opposed to just experiencing it. At least the addition of guns on that wouldn't ruin what was there before it
I think Interactivity can be injected with different types of devices! I hated duel, it became a glorified game not a dark ride, and thats proven by the amount of people saying 'I never looked at the details - I was only looking for targets'.
Also I feel the competitive element whilst popular leaves a slightly nasty taste in my mouth, as there are always those more skilled and 'abled' and creates a scale of 'better' or 'not good as' (i.e. older siblings teasing younger etc) which I personally think should be left to realm of computer games, arcades etc - and don't really have a place in theme parks, which should be about togetherness, escapism etc.
It's one of the reason I love theme parks - I'm dyspraxic, so am bad at sports etc, and ski-ing or go-karting or anything involving balance, direction or personal co-oridination are out the question....but rides bring me the sensation I seek.
But I love the idea of interactivity where you either work as a team or there is a different pay-off other than scoring points - and a great example of this is hide-and-go-seek at Tokyo disneyland where you have flashlights you point at targets - and that in turn activates an effect!
so if TCAAT did step back into interactivity - how about equipping cars with torches you point, with the whole point you HAVE to look and search, it would also be really creepy, imagine your torch beam falling on a pale face glaring at you! and they could flicker and go out in some parts etc or even vibrate for a startle! That way your still immersed in a narrative, whilst also being on a exploratory 'mission' and using a devise.