Matt N
TS Member
- Favourite Ride
- Shambhala (PortAventura Park)
I agree that I think narrative can go overboard, particularly on coasters, if pushed too heavily, but I think there is a balance to be struck. I personally like my themed coasters to have a clear, cohesive theme with some nice theming elements and a little bit of a narrative (whether that’s told explicitly, such as through a pre-show, or inexplicitly, such as through theming in the queue).Yeah that's basically where I'm coming from. It was a lot easier when the pit was newly blasted and fresh. One season there's a grassy knoll with a Schwarzkopf shuttle loop in front of it, the next a disaster has struck with a monster emerging from beneath the surface. There's blood running around it, a bus has been dragged in, nearby buildings have been damaged.
I do forget some times that some of you have never experienced Nemesis as designed. I'm just hoping that what gets altered is not the overall theme, just more theming. I don't know, perhaps they could chuck a skeleton back in that metal cage by the stall turn like they used to at Scarefest to make it feel like the villagers used to use sacrifices to the monster? Surely there's a specialist in closed water systems somewhere who can restore the blood waterfalls? Maybe that book key thingy makes an appearance as an Easter egg? Maybe some building ruins around the top of the pit? It's essential that they cut back all the foliage hiding the views of the final inversion, and indeed the weeds around the pit and anything else that hides parts of the ride from view.
I can understand why they're inventing some story and introducing guns and helicopters to gain people's attention, even if I think it could have been done in a different way. I want to grab people's attention to ride something so cherished. But I really don't want them to turn into a military organisation Vs a monster kind of theme on opening. In 2024, if these additions are shipping containers, lab tents, mini gun turrets and armed people shouting at you then I think it'll be a huge mistake.
The sort of thing you mention is exactly the type of thing I’m on about. I’m not necessarily talking about major thematic changes, as I think they got most of the big stuff like the basic concept and the monster bang on to begin with. I simply think the ride would benefit from a few theming elements possibly being added around the pit or along the circuit, as well as some minor details in the queue to help set the scene a bit better.
I’d also love it if they could overhaul the station; given that the station exterior is the monster itself, I always found it a bit odd that you went into a relatively minimally themed metal box. With Merlin’s recent record on coaster stations, I think they could do something really good with it. If I were given free rein, I’d change the station so it looked like you were “inside the monster”, with tentacles and things on the walls instead of plain metal, themed lighting to darken it slightly (think along the lines of what Wicker Man has), smellpods, and maybe even some sound effects to simulate the ceature’s breathing or heartbeat. I think something similar to that would be epic myself!