Sam said:
I mean look at it, it's so bloody random. Apart from Lost River Ride (possibly their finest hour), none of it looks like it's been located or placed with any sort of thought or planning. It literally does look like the park has been designed by dropping ride outlines on a map and then filling in paths in-between.
I've always thought it resembles a badly thought out RCT park. It's like that situation where you've clicked on build ride and you're hovering around the park trying to find a space where the blue squares will fit. Flamingoland just build the ride in the first space they find, usually near the entrance.
All of the major rides are bunched into an area that probably isn't even a quarter of the park's size. I know that the animals need plenty of space but in terms of the amount of land they own, Flamingoland's got to be one of the UK's largest parks and the space could be much better utilised.
Disney understood that by spreading out the major attractions and locating them as far away from the entrance as possible, you distribute visitors throughout the park. This avoids congestion and introduces guests to minor attractions on the way, reducing queues on the major rides. Flamingoland have ended up with the complete opposite of this meaning that the front of the park gets crowded whilst the massive, open areas around Lost River Ride are practically deserted.
I suspect it's a matter of infrastructure. Perhaps Flamingoland don't want to foot the bill for providing high voltage 3-phase power to the far reaches of the park. It could also be that FL wants to keep the rides as far away from the zoo and the village as possible so that they don't upset the animals of the locals.
There is one small area of Flamingoland that I think feels like a proper landscaped theme park rather than a glorified fair and it's the area next to the lake between Kumali's drop and Voodoo. I don't know why they don't make better use of the lake as it's by far the most naturally beautiful part of what is mostly quite a flat and barren park.
The current layout is effectively three parallel strips of land divided up by the monorail and a line of trees, both of which seem to be some sort of sacred barrier as the park won't allow anything to cross their path. It creates this weird end to end feel and whilst you can cut across from one area to another, to do so you often have to walk through a shop or arcade, it's in no way intuitive and just bizarre. Some parks you can visit for the first time and you don't need a map to find your way round. I've been to FL many times but its layout still confuses me.
Sorry for this somewhat lengthy, formless post but theme park layouts just don't get discussed enough around here!