Matt.GC
TS Member
Nemesis was always at its best before the loop. Excellent layout. Now it seems even more so.
The first drop right up to the pull up of the loop is probably smoother than it's ever been (maybe). And it's brilliant.
But then that's where things go down hill against the original for our "Rebo". It then starts rattling and tapping your ass like you're some sort of 'naughty' boy/girl. But it's very subtle, it's more the rather loud rattling of the drip trays that draws your attention to it.
In reality, it's pretty much the same speed that it's ever been. So it's probably perceptual as to whether anyone finds it more or less intense. I rode the original from 1994 more than any coaster on earth and was very used to it. I knew exactly, without giving it a thought, when to put my head forward and tense my neck through both corkscrews and the zero-g to avoid any head banging so it wasn't a problem for me. The distinctive roar made it feel more intense to me, but it's probably exerting similar forces on my body as it did before. That's fine, because theme park attractions are supposed to manipulate your senses through design. And it did indeed feel more intense later in the season.
Despite my familiarity with it, it's sustained intensity used to hit home when I hadn't ridden it in a while. Rides on Nemesis after a period of absence were always the best for me.
The first drop right up to the pull up of the loop is probably smoother than it's ever been (maybe). And it's brilliant.
But then that's where things go down hill against the original for our "Rebo". It then starts rattling and tapping your ass like you're some sort of 'naughty' boy/girl. But it's very subtle, it's more the rather loud rattling of the drip trays that draws your attention to it.
In reality, it's pretty much the same speed that it's ever been. So it's probably perceptual as to whether anyone finds it more or less intense. I rode the original from 1994 more than any coaster on earth and was very used to it. I knew exactly, without giving it a thought, when to put my head forward and tense my neck through both corkscrews and the zero-g to avoid any head banging so it wasn't a problem for me. The distinctive roar made it feel more intense to me, but it's probably exerting similar forces on my body as it did before. That's fine, because theme park attractions are supposed to manipulate your senses through design. And it did indeed feel more intense later in the season.
Despite my familiarity with it, it's sustained intensity used to hit home when I hadn't ridden it in a while. Rides on Nemesis after a period of absence were always the best for me.