AT86
TS Member
If there were more single rider queues, there would be fewer fasttrack sales.
So no chance.
Smiler is one of the most expensive rides for fastrack and has a SRQ. Not sure they have much material difference on fastrack sales.
If there were more single rider queues, there would be fewer fasttrack sales.
So no chance.
Smiler also appears to have pretty high Fastrack sales (it certainly looked to yesterday, anyway), so I’m not sure that SRQs necessarily reduce Fastrack sales by any stretch.Smiler is one of the most expensive rides for fastrack and has a SRQ. Not sure they have much material difference on fastrack sales.
The issue is, though, that on some rides, you'd have to put a Single Rider Queue at the exit, which would lower the throughput and negate all the good that comes from less people being in the main queue. You'd definitely have to do this on Nemesis, and it wouldn't work at all on Galactica unless you sent all odd-numbered groups to one station. I don't even know that it would be possible or beneficial on any ride other than Smiler anymore, what with the reconfiguration of the likes of RAP queues to service increased RAP demand on many rides.
No single rider queues for the other rides, on my last busy day of visiting, sent me straight to fasttrack, sadly, as my wife is a non rider.Smiler is one of the most expensive rides for fastrack and has a SRQ. Not sure they have much material difference on fastrack sales.
Spinball should have SRQ, the exit would be fine for this if they re-use using the space once used for FT. Theoretically they could also pave over some of the unused space if they really wanted to splash out.
Perhaps they should implement a no bags rule on the single rider queue, for ease of use and efficiency.
No single rider queues for the other rides, on my last busy day of visiting, sent me straight to fasttrack, sadly, as my wife is a non rider.
I am sure I am not alone.
Many couples/groups have non thrill riders who don't like being left for long, single rider queues were great for that.
But they completely rebuilt and reorganised the Nemesis station and its approaches last year and chose not to add a SRQ.If the Oblivion station is to be rebuilt this winter as rumoured then it would be an ideal time to include the return of a SRQ.
The dual batching set up means there is always plenty of time between batching and loading for a the ride op to fill any empty spots long before the air gates open.
But they completely rebuilt and reorganised the Nemesis station and its approaches last year and chose not to add a SRQ.
I think we're all looking at single rider as some sort of holy grail, but if it doesn't increase efficiency of ops significantly there's no real reason for the park to introduce it (especially if they can sell more fast track). With good batching of odd numbered groups you're not really going to need a SRQ and the odd empty seat isn't really an issue if you are banging the trains out.
On Oblivion you have 8 seats to fill, lots of combinations of group size could fill 8 seats so with clever batching a SRQ would be a bit of a white elephant.
It’s already got a single rider queue that’s not used. It’s the middle door.If the Oblivion station is to be rebuilt this winter as rumoured then it would be an ideal time to include the return of a SRQ.
The dual batching set up means there is always plenty of time between batching and loading for a the ride op to fill any empty spots long before the air gates open.
I wonder the effective ness of the single rider queue, the station is currently quite cramped and when ever I go, with essentially 8 rows of 8 the staff assigning rows has to juggle that it gets difficut to know that A3 has 7 people.It’s already got a single rider queue that’s not used. It’s the middle door.
I see now reason why it couldn’t return, there is always a merge person outside now, so RAP and ft get sent the same way and that person scans the RAP/ft. So singles could go same line as FT and RAP and then at merge get sent to the middle queue for the station batcher to use.
Well they managed it without much issue for a number of years.I wonder the effective ness of the single rider queue, the station is currently quite cramped and when ever I go, with essentially 8 rows of 8 the staff assigning rows has to juggle that it gets difficut to know that A3 has 7 people.
3) If possible widen the gap between the wall and the airgates, it’s very tight and makes batching hard.
I think this could be the biggest differnce currently (without timing it) it feels like 50%-75% of the time is spent with people messing with their bags, if they were to some how remove the bag issue (didn't a european park use some other head conveyor to pass the bags over) they could dramatically improve the ops and reduce the queue time.1) Better baggage store and more exit platform staff to take bags off people to load.
on oblivion that is a biger thing than you think, for nemesis and gal they have a similar number of people but spread out over like 8 rows, on oblivion it is similar number of people but with 4 rows, they can cause a big crowd as people are trying to find bags push past other people to get their bag, and if it is running with odd number of trains it makes it worse, as both trains now have to cross to get their bags. this crowd then causes people getting on the ride to be slowed down placing their bags.Guests do not matter when they are off the ride. If a baggage hold is to be built, retrieval after is a minor thing. Just needs to be in a suitable place for the queue.