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[The Smiler] Construction Updates / Ride Speculation Part 2 *SPOILER FREE*

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John said:
Nemesis has significant non-rider interaction - there are paths under or adjacent to the entire first half of the ride! Hopefully the Smiler will provide some opportunity for non-rides to get close to the action, though it remains to be seen how much (if any) of the area under the ride isn't taken up by the queue line.

As for disabled access, I'm expecting a lift somewhere or other, similar to Saw.

I literaly don't know how I forgot about the plaza! ::) **cracks egg on own face**
 
One thing that is making me curious is why one of the footers on the final turn into the brake run has not yet been concreted in. Seems odd to test with a footer not concreted.
 
Non Ambulent Disabled riders will access the ride via a lift located in the shop.

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RustyRider said:
Not the wardley way? Please, tell me more about how nemesis and th13teen interact with non riders?
The only slightly interactive parts of nemesis are the helix ( surrounded by a 12ft fence) and the final inline...which you're no where near!

To be fair you can walk under just about all of Nemesis' track. You can get up close to the banked turn, you can stand on the bridge as it enters the barrel roll over the station, you can see it coming out of the tunnel from the pit and then stand on the bridge when it dives into the tunnel before the final inversion, which you can watch at eye level. Not to mention the seating area which gives a great view of the banked turn. Then in the queue you have the drop into the first inversion speeding towards you and then of course you can get very close to the vertical loop in the pit on several different levels before you enter the station.

With Oblivion there are viewing platforms around both the drop zone and the exit hole.

With Air you can almost touch riders coming up out of the tunnel on the lift hill, you can get up close to the bottom of the first drop and the backwards section plus there is the shop viewing platform where you can see the ride enter the first inversion and then come out of the tunnel.

Wardley was only partly involved with Th13teen and I would consider the design of the coaster section to be a failure anyway. But I think the idea is you don't see much before you ride. But this fails the target audience because families like to see a ride before they go on it.

I was excited that The Smiler would continue with the tradition of 'getting up close' when the plans outlined a plaza underneath the ride and a jetty along the entrance path. But none of this has materialized. By the looks of it there will be a nice viewing area by the shop of the knot element, but that seems to be it. I was most looking forward to standing underneath the marmaliser, but now you will only be able to do that in a queue surrounded by fencing.

:)
 
CoasterCrazyChris said:
RustyRider said:
Not the wardley way? Please, tell me more about how nemesis and th13teen interact with non riders?
The only slightly interactive parts of nemesis are the helix ( surrounded by a 12ft fence) and the final inline...which you're no where near!

To be fair you can walk under just about all of Nemesis' track. You can get up close to the banked turn, you can stand on the bridge as it enters the barrel roll over the station, you can see it coming out of the tunnel from the pit and then stand on the bridge when it dives into the tunnel before the final inversion, which you can watch at eye level. Not to mention the seating area which gives a great view of the banked turn. Then in the queue you have the drop into the first inversion speeding towards you and then of course you can get very close to the vertical loop in the pit on several different levels before you enter the station.

With Oblivion there are viewing platforms around both the drop zone and the exit hole.

With Air you can almost touch riders coming up out of the tunnel on the lift hill, you can get up close to the bottom of the first drop and the backwards section plus there is the shop viewing platform where you can see the ride enter the first inversion and then come out of the tunnel.

Wardley was only partly involved with Th13teen and I would consider the design of the coaster section to be a failure anyway. But I think the idea is you don't see much before you ride. But this fails the target audience because families like to see a ride before they go on it.

I was excited that The Smiler would continue with the tradition of 'getting up close' when the plans outlined a plaza underneath the ride and a jetty along the entrance path. But none of this has materialized. By the looks of it there will be a nice viewing area by the shop of the knot element, but that seems to be it. I was most looking forward to standing underneath the marmaliser, but you will only be able to do that in a queue surrounded by fencing.

:)

Don't forget the whole queue line is directly underneath the track
 
JAMMYD778 said:
One thing that is making me curious is why one of the footers on the final turn into the brake run has not yet been concreted in. Seems odd to test with a footer not concreted.

Where abouts did you notice this? I can't seem to see it myself?

:)
 
This one?
mHubLBv.png


I think it's filled in, just covered in dirt! :)
 
Looking at ground photo's as well (of which I'm too tired to find at the moment), if it is concreted then is must be VERY low down into the ground. Again, not concerned, just curious as to why.
 
Can I just say.......What an amazing view that will be of the Towers and the Lake from the top of both lift-hills. Great stuff :)
 
I don't think we know that yet. As far as I am aware testing has only taken place so far with one train at a time. So if it is going to it won't have been tested yet.

:)
 
I won't be a regular member here but as I have checked the threads a number of times, I feel it is only fair to increase your member base. My main reason for joining is to personally thank everyone for their contributions to updates in regards to the Smiler construction. Specifically Rob who's picture updates were brilliant. So yeh, thank you.

TEAM EDIT: Off topic comments removed.
 
With regards the paths in and around the ride, its width remembering this ride is tightly packed so I think we can excuse them for not putting in more interactive zones,
 
Some off topic posts have been deleted above and a couple of others have been modified. This is a thread about The Smiler, not a thread to try and get a one-up over another fan-site. Please bare this in mind when posting. Thanks.
 
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