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[The Smiler] Marketing discussion

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As we know the game will have a 'Spin To Win' game in it. It will allow people to win prizes via a mini game in the actual Smiler game app which is to be released on Wednesday. Here are the Terms & Conditions that are posted on the website:

Alton Towers said:
TERMS & CONDITIONS
ALTON TOWERS RESORT WHEEL OF WIN COMPETITION RULES

Please read these competition rules carefully. By entering the competition, you agree to the competition rules.

1. To enter the competition and win a prize you must be 18 years old or over at the time of entry.

2. The competition is not open to employees (or members of their immediate families) of Alton Towers Resort or Merlin Entertainments Group.

3. Before playing the competition you are required to supply a name, valid email address and optional telephone number.

4. You may if you wish ‘opt in’ to receive further information and marketing materials from Alton Towers.

5. Your entry data will be saved locally on your device and also sent to and stored within a secure, external Alton Towers Resort competition database.

6. You are allocated one ‘free’ spin a day. Unused spins are carried over to the next day.

7. You may if you wish choose to redeem points accrued during game play for additional spins of the wheel.

8. You are limited to a maximum of 10 spins a day.

9. Competition entry requires that your device has data connectivity to the internet.

10. In the case of data connectivity loss by your device you will be informed that you are unable to connect with the competition. Loss of connectivity does not count as a deducted spin.

11. Should you win a prize you will be informed of this on screen and a confirmation email despatched to your provided email address.

12. To claim your prize you will be asked to follow a link within the confirmation email and supply further winner details to Alton Towers.

13. All claims are saved within a secure competition database to be processed by Alton Towers Resort Competition Administrators upon completion of a prize claim.

14. You may check the status of your claim by accessing the ‘Winnings’ option from within the Spin to Win section of the Smiler App.

15. No responsibility can be accepted for entries that are lost or delayed, or which are not received for any reason.

16. Alton Towers Resort reserves the right to change or substitute prizes on the prize list.

17. Prizes are not exchangeable for cash or any other alternative.

18. Prizes will be despatched to the winners addresses within 28 days of prize claim, subject to winner eligibility and compliance with all terms and conditions.

19. Wheel of Win Competition closes on 30 September 2013.

Disclaimer

Apple Inc is not a sponsor, nor is it involved in any way with The Wheel of Win competition run by Alton Towers. Alton Towers does not offer Apple products as competition prizes.

Source: http://www.altontowers.com/competition-terms/
 
Thought I'd stick this up. Someone I have as a friend on Facebook who isn't an enthusiast today updated their status with this:

da159044-cc32-4ea6-bb97-bd9aceac67e0_zps18c28137.jpg


Like i said, she's not an enthusiast at all, so it's good that the marketing for this seems to be sticking :)
 
I had a very similar thing. One of my friends linked to the Game trailer, saying how they were really excited for this ride. Most people seem to know of the ride now.
 
Alton Towers have today released a press article detailing some of the effects The Smiler will contain and how it intends to implement them:

Alton Towers Resort announced today that its new 2013 roller-coaster, The Smiler, is going to ‘marmalise’ the minds of riders to give them a thrill like no other. Not only will the ride involve plunging 30-metre drops, hurtling speeds of up to 85km per hour and extreme turns, but The Smiler will feature twisted psychological effects to mess with riders’ mind.
The combined physical and mental assault is rationalised by a new report from researchers at New Scientist magazine revealing that mental anticipation is a key-contributor for ensuring an extraordinary thrill experience.
Existing roller-coasters at the UK’s leading theme park already put the body through its paces. Now, The Smiler will play with the mind by blurring the lines between illusion and reality. Riders will be subjected to five mind manipulations including jabbing needles, blinding lights and optical illusions, to maximise the fear factor.

The Smiler’s 5 Mind Manipulations:
• The Inoculator (A jab of happiness as you pass by stage one of the Marmalisation process)
• The Tickler (Aims to tickle you until you cant resist smiling)
• The Flasher (A giant flashing device, blinding you as you hurtle underneath the leg)
• The Giggler (Infectious, intoxicating laughing gas)
• The Hypnotiser (Has the power to disorientate, mesmerize and disrupt your self-awareness)
The Thrill Report, commissioned by Alton Towers Resort and compiled by researchers from New Scientist, details the importance of using mental and physical cues on roller-coasters so riders can experience a greater sense of excitement.
The report has found that the ultimate ‘Thrill-Factor’ is composed of five ‘acts’ similar to the set-up of a play. This is because thrilling experiences work best when constructed as stories or narratives.
Exposition explains the set-up: a ride’s branding and its look and feel do this.
Rising action increases the user's anticipation of discomfort. Queuing is part of this "act", and the slow climb of the roller-coaster
Climax or crisis essentially the moment of terror, a precipitous drop or jerk, supplying both physical and mental cues for fear
Falling action involves turning terror into release, catharsis or pleasure. After a precipitous drop, roller coasters often follow smoother curves that are more enjoyable than the drop.
Denouement a period of reflection, a time to compare notes with friends, get a photo of ourselves on the ride, and maybe claim we weren’t scared at all.
“All the experiences we use to generate thrill – whether a scary film, bungee jump or roller-coaster - involve an element of fear. This ancient emotion is triggered by either a physical stimulus, such as pain or being thrown around, or a mental one, most commonly the anticipation of danger such as the rising action on a roller-coaster. Roller-coaster designers believe that by pulling both our mental and physical strings, it is possible to create the best possible thrill”, the report edited by New Scientist editor, Jeremy Webb says.
John Wardley, a ride consultant at Alton Towers Resort, commented: “We know people get a thrill when they ride roller-coasters, but in order to heighten that feeling of excitement we needed to design a roller-coaster that also incorporates a variety of mental cues. The Smiler will be different from other traditional coasters in that it will combine intense physical effects to put the body through its paces, along with the unique mental elements to mess with the mind. After riding the coaster they will have experienced full mind and body marmalisation.”
The Smiler will be Alton Towers Resort’s biggest ever investment and will feature a track the length of ten football fields, 30-metre drops and speeds of up to 85km per hour. The Smiler is an all controlling force committed to ensuring you smile. Always.

For more details on the The Smiler, coming to Alton Towers Resort in May 2013 visit www.the-smiler.com.
- Ends -
For more information, please contact Lisa Rebak or Paul Goodman on [email protected] or 020 7307 3100
Notes to editors:
Marmalisation:
Marmalisation is a term to explain how The Smiler will make you feel. It can be interpreted as making you feel spaced out, or mashed up.
The Thrill Report:
The Thrill Report, commissioned by Alton Towers Resort covers four key areas of research.
1. Mental Manipulation
“Beford argues that thrilling experiences work best when constructed as stories or narratives. A theme park needs to go through five stages or “acts””(highlighted above)
2. Evolution
“When humans first evolved, we did not have the security of an advanced civilisation. Nowadays we are insulated from these threats, particularly in the West. So we seek out thrills in movies and theme parks.”
3. Personality Play
“People’s responses to thrilling experiences vary enormously. People who are curious and open to new experiences, and who are outgoing, assertive and energetic, are more likely to enjoy thrilling experiences.” Sensation-seekers may well produce more of a chemical called dopamine, in response to novel stimuli.
“Psychologists have found that thrill-seekers tend to have a more powerful neural response to new stimuli: they get more of a buzz from novel experiences than other people. Sensation-seeking even extends to their taste in food: they prefer stimulating food that is spicy or crunchy.”
4. Why We Go Back For More
“If people want to be happy why do they sometimes seek out experiences that are associated with displeasure or pain? Sensation-seekers tend to have fewer receptors in their midbrain so they may well produce more dopamine in response to novel stimuli. Dopamine is a key chemical in the brain’s ‘reward system.’”
About The Smiler:
In 2013, Alton Towers Resort will launch its biggest ever roller-coaster – The Smiler (www.the-smiler.com). The first of its kind in the world, The Smiler will be the biggest ever investment for a ride at the Resort. Whilst many of the details are still a closely guarded secret, here are a few exclusive facts:

• Highest drop – 30m
• Maximum speed – approx 85km/hr which is 10km/hr faster than Air
• Track length – 1,170m. This is 3x the length of Oblivion
• Ride time – 165 seconds which is 3x the ride time of Rita
• Passengers per ride train – 16 (4x rows of 4)
• Minimum rider height – 1.4m
• Location – X Sector, on the site of the old Black Hole ride
• Investment for the Resort - £18m
• Opening date – May 2013

Taken from the press office website, link here Body and Mind Rollercoaster.
 
The mind manipulations are the stuff on the giant spider, I doubt the coaster trains will carry such devices (as you wouldn't feel them in the actual ride portion)...
 
They better not have leg "ticklers" on it. I have said numerous times, being whacked around the ankle with some plastic worms does not tickle!

They must have plans though, as they cannot serious reference all that psychology without having some serious kit on board to make it happen.

You also want to be careful not to take away the experience of the actual roller coaster! The flashing thing just seems to be rather superfluous to me - makes sense for that to be the ORP at least.

I don't know, I have a keen interest in human psychology, and whilst the blurb into fear is clearly accurate, I am not convinced this translates into what they are doing around The Smiler.

Please don't go OTT and ruin it Towers.
 
GaryH said:
I think this confirms there will be back prodders and leg ticklers then!! eek

Unfortunately, I'm inclined to agree with you. The stuff on the Marmaliser should affect the ride experience in some way, so I'd imagine we've got the leg ticklers and the back prodders on the trains that will set off as you go past the correct "leg", and the mist, hypno swirls and flashing lights all mounted on the structure.

I can't imagine the lights will be very impressive in the day though :/
 
Trixico said:
GaryH said:
I think this confirms there will be back prodders and leg ticklers then!! eek

Unfortunately, I'm inclined to agree with you. The stuff on the Marmaliser should affect the ride experience in some way, so I'd imagine we've got the leg ticklers and the back prodders on the trains that will set off as you go past the correct "leg", and the mist, hypno swirls and flashing lights all mounted on the structure.

I can't imagine the lights will be very impressive in the day though :/

If they are impressive in the day, they are likely to be ridiculous at night!

The other thing I will be with this, love or loathe the themes centrepiece, it won't really come to life truly until Scarefest. I think that will when be when this ride truly comes into its own.
 
As long as they dont floorlight the whole bloody thing!

I really hope this ride has some proper permanant lighting installed in it, that can be used for scarefest and fireworks.
 
Unless these "flashers" are powered by nuclear fission, they won't be noticable outside. Kidney jabbers and calf slappers are one surefire way to kill the reride factor. Sadly, they seem to be in fashion at the moment. I can say for a fact that in a few years time, they will be removed when Towers realise what a stupid idea they are. This coaster should be good enough to stand on it's own without them.
 
The psychology stuff could well be entirely meaningless; after all, they said similar stuff about Thirteen! It feels worryingly like I'm hearing the same stuff all over again, though I'd like to think that Towers would need to be stupid to not have learnt from that.

It does seem very possible that the ride could feature unpleasant on-train effects, though I can't see how they'd implement them without causing discomfort. They're nasty enough when you're sat still on Sub-Terra or in a 4D cinema, let alone when you're trying to brace against G-forces in several directions at 40 mph. It's all too easy for one aspect of a ride to have a huge negative effect upon an otherwise positive experience (take Colossus' inline rolls for instance), and as petty and minor as it might sound, I'm concerned that being jabbed in the back or having your legs slapped by a silicone tube could massively compromise the enjoyment of what looks set to be a very good coaster indeed.
 
"It's every weird spider thing with stupid names for each of the 5 legs you've ever dreamed of in one, never before have so many weird names been combined into one giant metal spider thing."
 
I hope theres no back prodders :3 They can ruin an experience, with your body moving backwards and forwards from the ride its selt, and then slamming backwards into a stick? I thought sub-terra was uncomfortable enough...
Please no!
 
I can imagine the flasher being the ride camera for the ORPs.


Sent from Tapatalk, excuse any mistakes.
 
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