Matt.GC
TS Member
I started this and I've been working alot and was running out of time to finesse it so I'll have to submit as is. I also had no idea so many people would be like minded and design Mack launch coasters when I started. I guess that tells Towers something when they're looking for a new coaster model?
I've tried to include as much airtime, hang time and laterals as possible in this as it's everything Towers lacks. It looks higher than it actually is, it's actually only 22mtrs at it's highest point (the zero g roll) as it's in a pit. It's still lower than the top of the lift hill of the Nemesis I whacked in the back ground (I didn't build it, I downloaded it for perspective). Pit is a similar size to Nemesis.
Can't think of a name or a theme so I'm just going to call it Swine (get it? SW9 - Swine? Oh forget it......). Probably theme it to some sort of Nemesis sporn or something like that.
Length: 2211m
Max speed: 60mph
Airtime g: -1.66g
Airtime moments: 17
Airtime total duration: 8.63s
Inversions: 12
Trains: 4
Capacity:1225 PPH
I've tried to include as much airtime, hang time and laterals as possible in this as it's everything Towers lacks. It looks higher than it actually is, it's actually only 22mtrs at it's highest point (the zero g roll) as it's in a pit. It's still lower than the top of the lift hill of the Nemesis I whacked in the back ground (I didn't build it, I downloaded it for perspective). Pit is a similar size to Nemesis.
Can't think of a name or a theme so I'm just going to call it Swine (get it? SW9 - Swine? Oh forget it......). Probably theme it to some sort of Nemesis sporn or something like that.
Length: 2211m
Max speed: 60mph
Airtime g: -1.66g
Airtime moments: 17
Airtime total duration: 8.63s
Inversions: 12
Trains: 4
Capacity:1225 PPH