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Secret Weapon 7 Discussion

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Its hard to split up the Eurofighter concept these days as there are a number of iterations. I believe that this will be very similar to the EuroFighter ride system but will not be exactly the same. Certainly i think lap-bars should be the way forward and they need to look at capacity per car too.

Its certainly a Gerst, whether the ride system is close enough to a EF to be called an EF is another matter... I suppose the most accurate description at the moment is a Gerst looping coaster.
 
If this ride turns out to be like Speed at Oakwood (but with lots more inverions and good theming) then we could be on to a real winner.

If on the other hand it rides like SAW then it will lose most credibility.
 
Dave said:
Its hard to split up the Eurofighter concept these days as there are a number of iterations. I believe that this will be very similar to the EuroFighter ride system but will not be exactly the same. Certainly i think lap-bars should be the way forward and they need to look at capacity per car too.

Its certainly a Gerst, whether the ride system is close enough to a EF to be called an EF is another matter... I suppose the most accurate description at the moment is a Gerst looping coaster.

Exactly Dave. It's very difficult to define what currently makes a Gerstlauer coaster a Eurofighter aside from the individual cars, vertical lift and beyond vertical drop. As well as the fact that there's a lot of crossover with the launched coaster (Eurofighters have used both LSMs and the 6-seat car), it's very interesting to see how the Eurofighter concept has evolved over the years. Try comparing Takabisha to Vild Svinet and see how far they've come! Perhaps SW7 will still be classed as a Eurofighter and will change the unofficial definition to just individual cars and a vertical lift.

Whether the design evolution has resulted in the coasters becoming more pleasant to ride though is perhaps open to debate. As much as I'm looking forward to SW7, ride comfort (particularly in years to come) is something I'm a bit concerned about. Lap bars would be welcome, but the OTSRs on Speed and Saw aren't too much of a problem as there's plenty of ear space. It's how forceful the direction changes are, how smoothly the cars run and how well the ride's looked after that'll be key to this.
 
Speed is quite comfortable though, every now and then i got a jolt going into the vertical loop but we must have rode Speed 8 or 9 times the day i went and felt fine. One go on Saw is enough for me even if there is no queue.
 
I rode Saw for the first time last month and was expecting a rough ride after all the comments about it online.

But I didn't think it was rough at all. Same with Colossus.

So as for people calling coasters rough... is it just a completely subjective thing? A fanboy thing? Something only enthusiasts who ride coasters hundreds of times pick up? Have I just got a higher tolerance level?

I think the only coasters I've ridden that I'd class as rough would be Corkscrew at AT (R.I.P.) and Indiana Jones at Disneyland Paris. Both of them would induce a headache for me.

I obviously hope SW7 isn't rough, but if it rides anything like Saw then that's fine by me.
 
I think the real issue of roughness is that it is way too broad a term. Saying a ride is rough is as vague as saying the ride is bad. Not only is it subjective and dependent on your location when riding but different rides have different types of roughness.

Saw I've never classed as rough. However I would class it as jolty. The track itself is fine but the transition between each track sections is not always as good. For some people the odd jolt is barely noticeable but for others it makes the ride really painful.

I have to admit that I have concerns about the ride type but not so much about it being rough but just how it will generally ride. Eurofighters have always been known as the compact coaster which is good for dark ride models but I’ve yet to see one that stands out as a roller coaster. The elements just don’t seem to have the same punch to them than I feel you get on more traditional rides. This is why I’m hoping that rather than a traditional Eurofighter car we see one with 3 of 4 carriages. I feel the extra weight and train length could make all the difference.
 
With Saw, when we went a couple of months ago you could actually see the train jolt from side to side quite violently at the bottom of the first drop. This is only a recent thing because it wasn't like that last season. In my opinion, that's what Alton have to watch out for, like others have said.
 
I first visited Thorpe last year, and I spotted Saw jolting at the bottom of the drop a bit. Maybe it's just gotten worse with time, and is much more noticeable these days.

I'm unsure as to how many Eurofighters are actually like this. I mean, Saw is one of the only ones you hear getting much stick for roughness. Rides like Rage seem to be getting a lot of praise for being smooth.

Hopefully these issues are reserved to Thorpe, and we won't see them repeated here with SW7 :p
 
Different people find different jolts more disturbing than others. For example a lot of people find Rita rough and uncomfortable, i can see where they are coming from but i never come of Rita feeling battered and bruised. That said Saw gives me a splitting headache and it seems to be the bottom of the drop that does it. The sharp jolt at the bottom triggers a head-ache which then ruins the rest of the ride for me.

There does seem to be one car though that is not as affected as the others as sometimes i get a ride i don't feel so bad on. It certainly isn't a gerst issue though as i rode Speed about 9 times in one day without any problems.
 
I think people should clarify what they mean when using the term 'rough' so we know what part of the ride they are referring too as I have seen many people on here talk about Rita as being very rough...any particular section of track? etc. as in my opinion, other than the transition from the launch to the first corner which is quite sharp, the ride is very smooth with very little horizontal or vertical movement.

Compare that to Corkscrew and its another story (or was!), lots of moving around in your seat all throughout the ride...which I'm sure you would agree equals roughness.

I guess the same can be said for Saw also, but my point being, people need to say more than just 'I find a certain ride rough'.

On SW7, if it rides as nicely as the mock up that was made back on TTF, I'll be happy :)
 
Trouble is (as has been mentioned) one persons rough is another's smooth and so it makes it very difficult to go into depth on the 'roughness' if you see what I mean? Saw has widely been acknowledged to have a rough jolt at the bottom of the drop, however some people still think it rides fine.

I guess it's all down to personal tolerances. Though if a ride universally gets more people coming of shaken then not then its probably pretty rough xD
 
Saw is pretty much the worst eurofighter for roughness, according to people who've ridden a fair whack of them. I've only ridden the 3 in this country, and if it turns out anything like Speed or Rage, then i'd be a happy bunny.
 
I have been on Speed, Saw, Rage and Novgorod. Saw is by far the worst example, as it jolts/thrashes a lot. Although Speed can induce a headache, this only happens after 3-4 consecultive rides - Speed is actually a fantastic ride. Rage is also smooth, and Novgorod is brilliant.

:)
 
Rob said:
BigT said:
Do you think their going to leave those last three tent supports there as a reminder of the BH.

I'd imagine they have been left for a good reason, I highly doubt that it has anything to do as a reminding of Black Hole. I'd imagine they need to stay up for a bit longer before being taken down when major work begins, or that they are being used in SW7 in some way.

:)

Perhaps there is some sort of electrical substation in there which can be a big and expensive job to relocate, and is fundamental to powering X-Sector. I can’t think of another reason! Don’t recall seeing any sort of building in that location on the plans though. Maybe they will move it when its the right time to get some specialists in.
 
They are building a new substation, so that could be a good theory! :)
 
Photos from Today

Standard Overview
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From Bottom
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From bottom close up of top
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Closeup of one of the queue line huts. If theyre going to reuse this then they need to give it some TLC
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Close up of new prefab building, possably a sub station.
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View from toilets - what you cant really see is they have uncovered the old car track and it looks like they are currently distroying that. You can see this far better from the top of Oblivion
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Going go on park tomorrow it would be good to see actual work taking place
 
At least it does now look as if the ground is being flattened properly - still worrying how those bricks have been piled there for about 2 months now without being touched.
 
It'll be fairly quiet for a bit now I should imagine. At the moment it's very much same old, same old; readying the plot. Once they start digging footers and foundations updates will pick up :)
 
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